nice
  • nice
how to rewrite a triple integral after changing limits ? ( from dxdzdy to dydxdz ) I have the question ...
Mathematics
  • Stacey Warren - Expert brainly.com
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SOLVED
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katieb
  • katieb
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nice
  • nice
second question in the attached file
anonymous
  • anonymous
What is all that writing on the problem. Is that your attempt and you want us to check if it is right?
nice
  • nice
no no it's the right answer, but I don't understand how !

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nice
  • nice
I need explanation ,, my exam is tomorrow :S :S :S
amistre64
  • amistre64
1 or 2? or both?
nice
  • nice
2 only ,,
amistre64
  • amistre64
its all about translating what you got into a new direction to match the switch
nice
  • nice
is there any strategy to get the right answer ?
amistre64
  • amistre64
well, the outer one is a constant; moves from zero to it high point for starters; z = [0,4] \[\int_{0}^{4}dz\]
amistre64
  • amistre64
the middle should be in terms of the outer... so it gets a z spot right?
nice
  • nice
I think that I have always to draw ,, I think it's the only way !! but I was hopping to find simpler way ..
amistre64
  • amistre64
simpler? maybe, but i tend to only now the hard way lol
nice
  • nice
what are you studying ?
amistre64
  • amistre64
whatever I can get my hands on :)
nice
  • nice
yeah I mean simpler than drawing the graph
amistre64
  • amistre64
ive taught myself all this stuff; and as i go thru the college courses I learn ways that i was to stupid to pick up on me own
nice
  • nice
aha!! I'm suffering from my doctor in calculus this course, and I'm lost! So NOW I learned that I have to be independent specially on college,, right ?
nice
  • nice
in college *
amistre64
  • amistre64
dxdzdy dydxdz -------- -------- x: 4-2y-z y: (4-x-z)/2 x: 0 y: 0 z: 4-2y x: 4-z z: 0 x: 0 y: 2 z: 4 y: 0 z: 0 the first is a translation from point to plane x = 4-2y-z <=> y = (4-x-z)/2
amistre64
  • amistre64
the second is a translation from the seems to keep the inner one ignored x = 4-2y-z (ignore the -2y from the inner) x=4-z
amistre64
  • amistre64
same with the last? ignore the inners as 0? z = 4 -x translates to z=4
amistre64
  • amistre64
but thats just a cursory view and i aint got nuthin to prove its a general rule
amistre64
  • amistre64
maybe if we get some smarter than mes to verify or deny it :)
amistre64
  • amistre64
see if it works on double integrals maybe....
nice
  • nice
Thanks allot! I will see ...

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