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wio
 2 years ago
Best ResponseYou've already chosen the best response.0So this is a 3D plane, isn't it?

NotTim
 2 years ago
Best ResponseYou've already chosen the best response.0eek 3d. vectors all over again

wio
 2 years ago
Best ResponseYou've already chosen the best response.0Remember that when x, y are 0 then z is 6, when x, z are 0 then y is 6 etc

wio
 2 years ago
Best ResponseYou've already chosen the best response.0So plot the points on the intercepts first.

wio
 2 years ago
Best ResponseYou've already chosen the best response.0it has to be a plane, so it shouldn't be hard to make out the shape from there.

wio
 2 years ago
Best ResponseYou've already chosen the best response.0Also, it has a normal vector of <1, 1, 1> so it is perpendicular to that vector.

tkhunny
 2 years ago
Best ResponseYou've already chosen the best response.0You need the littleknown but very useful Intercept Form. Divide by 6. x/6 + y/6 + z/6 = 1 This is the Intercept Form. It says: xintercept (6,0,0) yintercept (0,6,0) z=intercept (0,0,6)
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