V= ∫ ∫ 4dydx + ∫ ∫ 4dydx
For the first set of integrals the outer limits are from 1 to 0. The inner limits are from X^2 to 0.
For the second set of integrals the outer limits are from 2 to 1. The inner limits are from (X-2)^2 to 0.
Sketch the limits of integration, and the shape of the prism, Change the order of limits and solve the volume of the prism.
I need help on changing the order of integration and sketching the prism. Please Help.

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- anonymous

\[Volume=\int\limits_{0}^{1}\int\limits_{0}^{x^2} 4dydx + \int\limits_{1}^{2}\int\limits_{0}^{(x-2)^2}4dydx\]

- anonymous

I need the order to be as dxdy? and sketch the prism ? i guess the vol= pi*y^2

- TuringTest

the way the problem is given you are not doing a surface revolution, so we can supposed that 4 represents the height, so it's really just about changing the integration order
have you got a sketch yet?

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## More answers

- anonymous

Oh yes the lengtth is 4cm sorry i missed that out!

- anonymous

let me skecth it...

- anonymous

|dw:1354460197419:dw|

- anonymous

Some thing like that for the first area?

- TuringTest

you should really draw the two graphs on top of one another to get a feel for the situation|dw:1354460240069:dw|

- TuringTest

so you can see why they call it a "prism"
so, where is the intersection point?

- anonymous

Thats what i did , first but the area of region was o the left.. anyway i guess the limits are going to be x=rooty to 0 , 1 to 0 and x=rooty+2 to 2,1 ?

- TuringTest

almost, but look at a strip for x's bounds...|dw:1354460805961:dw|since x is bounded by the left half of the second graph we need the negative square root
now this can be done with just one double integral instead of two; what are the new bounds on y?

- anonymous

so do you equate the limits in order to form one double integral? , so i think y= is going to be sqrt(x^2) to 2-sqrt(x-2)^2))

- TuringTest

why are you taking the square root of x^2 ? just look at the bounds
x is bounded below by sqrt(y) and above by 2-sqrt(y), so those are the limits for dx
to find the limits on y, all you need is the intersection point of the two graphs. what is the range of y values in the region D ?

- TuringTest

what is this point?|dw:1354461347743:dw|

- anonymous

1 to 0 -root2 to 0?

- TuringTest

y cannot be negative, and you are giving two sets of bounds. y only has one set of bounds; again find the point of intersection!
btw, you should also always say "upper" to "lower" as in "0 to 1", not "1 to 0" unless you specifically intend to integrate negatively

- TuringTest

I mean lower to upper*

- anonymous

Sorry , 0 to 1, . 0 to 3+root2

- anonymous

im not sure as there are 2 seperate coordinates ?which do i sub in?

- TuringTest

okay, I still don't see why you have two sets of bounds, and why they are both numerical.
the inner bounds on dx are in terms of y, and we have already found them
the outer bounds should be the numerical limits for y in the region

- TuringTest

|dw:1354461728579:dw|so x is bound as follows\[\sqrt y\le x\le2-\sqrt y\]and y is simply bound between the x-axis and the point of intersection, at which y=1\[0\le y\le1\]so that's your new integration, all one integral with those bounds.

- TuringTest

one double integral of course*

- anonymous

oh right so your dont have to compute the values of x=2,1 why is that?

- TuringTest

because with the first way we were doing it, we had two different upper bounds for y as we went along x; at first the above for y was bound by x^2, then at x=1 it changes to being bound above by (x-2)^2
this change in our upper bounds forced us to use two integrals when integrating along x last
after changing the order, x is bound above the whole time by 2-sqrt(y) and below the whole time by sqrt(y), hence only one integral is necessary.

- TuringTest

here is the first integral|dw:1354462159166:dw|

- TuringTest

|dw:1354462244107:dw|so going along x last, this is why we needed two integrals....

- TuringTest

when integrating along y last we have no such division point, the upper and lower bound on x stay the same

- anonymous

right i see so the values of x=1 , 2 are subed into (x-2)^2 to get 0 to1..

- TuringTest

you could look at it that way, or you could just look at the pic (you may have to run your head sideways to see the shape along y) and see that y is always somewhere between 0 and 1, since the intersection point is (1,1)

- TuringTest

your way will not always work actually, those values are coincidental to some extent
why not sub into the other function, x^2, by your logic?

- anonymous

I have finally done got the ans and i got 8/3 i guess i need to multiply this by pi(8/3)^2 =v so get the volume?

- TuringTest

|dw:1354462650777:dw|to me, the best way is to say "what is this range, here?" and visually you can get it

- TuringTest

no you don't need to multiply by anything if 4 is the function for the height. This is not a volume of revolution! let me try the integral myself...

- anonymous

yes is can clearly see its from o to 1.. its much easir sketching it !

- TuringTest

yeah I always sketch it
anyway, I get the same as you; 8/3
since we are NOT revolving this shape around any axis, this is not going to be one of those cal1-type tricks where we need to use the formula for a circle (in which case we would have needed to have that in the integral, remember?). Actually, the whole point of multivariable calc is that we don't need the revolution trick at all, that is a beginners method only.
This shape is not circular; it has an base area D (which we find by integrating dxdy in the graph) and a height of 4
so we just do base times height here, i.e. 4 times the double integral

- anonymous

I have got a answer for the voume which is 64/9 pi, does that sound about right. I integrated with respect to dxdy?

- TuringTest

but the 4 in the problem as you are given it is most likely representing the height, so 8/3 should be the final answer.

- TuringTest

no, it sounds very wrong, read what I wrote: this is NOT A VOLUME OF REVOLUTION

- anonymous

Damn seriously i thought it was the volume of revolution? , right i undertand now basically 8/3 is the base and 4=h , well if you multiply them together dont you get area?

- TuringTest

|dw:1354463282138:dw|this is what the shape sort of looks like. pi should not be involved as this is not circular

- TuringTest

whether 8/3 is the final answer or not depends on what the 4 represents in your initial problem

- anonymous

I finally get it lol the inregral is the area = 8/3 and the h=4cm so v=a*h v=32/3 cm^3

- TuringTest

the area of the base D is just\[A=\int_0^1\int_{\sqrt y}^{2-\sqrt y}dxdy\]so I think the 4 in the integral represents height. If not, then why is it there?

- TuringTest

no, listen to what I am saying, you need to look more closely at what your problem is telling you
how exactly is the question worded?

- anonymous

The volue of an unusally shaped prism of length 4cm can be evaluated by using the sum of two double integrals as show above.
A. Sketch the region bounded by the limts of integration of the ingreals to illustrate the shape of the cross-section of the prism.
B. Change the order of integration and adjust the limits appropriately for the integrals in a and express the volume as a single double interal. hence evaluate the integral and obtain the volume of the prism.

- TuringTest

okay, so the initial two integrals you are given represent the *volume*, not just the base area
"The volume of an unusually shaped prism of length 4cm can be evaluated by using the sum of two double integrals as show above."
that tells us that the 4 in the integral must be the height (once you get to triple integrals you will see that this is the same as integrating in the z from 0 to 4)

- anonymous

Right i see i have never done triple integral before, i dont know anything about that. Anyway i guess the overall answer 32/3 then?

- TuringTest

no, you are multiplying by 4 again, but the initial set of two integrals you are given, we are told, represent VOLUME not AREA
since the area is given by just\[A=\int_0^1\int_{\sqrt y}^{2-\sqrt y}dxdy\] (notice the area does not have 4 in the integrand)
the volume must be\[Ah=A(4)=\int_0^1\int_{\sqrt y}^{2-\sqrt y}4dxdy=8/3\]and that's it

- anonymous

32/3?

- TuringTest

no, reread please

- anonymous

2/3 divide it by 4

- TuringTest

why divide?

- anonymous

what is is purpose of 4 ? so i guess you leave it as 8/3 =v ,v=AH, well in the question it says volume so i think it remains the same?

- TuringTest

yes, that is my whole point

- anonymous

Oh i see that means the area is 2/3 which is a H=4 , which therefore gives 8/3 , Wow this is real trick question huh? Its so easy to make mistakes!

- anonymous

I guess you really need to read the question Lol..!

- TuringTest

the integral\[A=\iint\limits_D dA=\int_a^b\int_{f(x)}^{g(x)}dydx\](with NO INTEGRAND) is the area, so the 4 MUST be the height, so 8/3 is the final answer.
yes, I agree that the wording of the question is meant to throw you off, but I'm quite certain that they mean what you said; the area is 2/3 and height is 4

- anonymous

Thank you for your time, i really understand now. I was wondering if your would like to work though another question with me on fourier transform?

- TuringTest

I don't know Fourier transform. I know Fourier series and Laplace transform, did you mean one of those by chance.

- TuringTest

and you're welcome :)

- anonymous

Yes is mean fourier series sorry.

- TuringTest

okay, it's been a reeeeeeeally long time for me with Foiurier series, but I'll have a look.

- TuringTest

you should really post the problem separately, as a new thread

- anonymous

A periodic funtion F(t) is defined by f(t)=t^2, over -pi

- TuringTest

I don't think I know how to do this though...

- anonymous

For be its meant to be f(t) only not f(t0

- anonymous

it is fourier series not transform.

- TuringTest

It's still been too long for me; my notes are too foreign looking for me to recover how to do this right now.
You should post this separately anyway.

- anonymous

i got 2 for the period, the sketch is 3times y= pulus or minus y=x^2 the function is even . but i need help onlt of the series please.

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