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|dw:1435136878321:dw|

either can be initial

so firsst find your normal line

mmaybe if i show u visually it will be easy for u to do it yourself

|dw:1435144221416:dw|

x = -2
is equivalent to
-x = 2

u can take the cross of these 2 lines to get your new normal
then the plane equation is
ax+by+cz=d
and u can find d but subbing in one of your points

\[u\times v\] gives the normal vector right

yup

pictures r nice :)

Yes, direction of normal vector is not affected by multiplying the vector by a nonzero scalar

both are same, but `7x+y-11z-5=0` looks more neat

14x+2y-2z-10=0
also works

it is an equation, multiplying the same thing both sides doesn't change it in mathematically

Or, whenever I get a negative constant for variable X, I'll just divide it by -1?

why do you care what point you start wid

you end up wid same answer either way right

Just really really making sure

okay i got you, then just multiply -1 in the end to make it look neat :)