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Multiple choice, or just asking?
Think of any story – whether short story or novel – as a spoked wheel. Virtually all the major elements of the story lead back to a hub. And the hub is character motivation. Character motivation yields: Plot Dialogue Character interactions Climaxes (Major and Minor) Story Tension Suspense Some of these elements keep a reader engaged, while others yield a believable payoff. Readers have a feel for realistic character motivations. When a climax or revelation or plot element rings false, readers notice and the story loses credibility. Writers can craft full character backgrounds or simply create characters on the fly. The approach doesn’t matter. What matters is that a writer absolutely has to understand the motivations behind each of their characters and ensure the motivations feel believable (and not shoe-horned in just to make a plot point) and remain consistent or at least evolve in a credible manner. There’s nothing wrong if a character’s motivations shift – as long as the reasons behind the shift are plausible – and not the writer’s clumsy attempt to work around poor plotting. Plot is derived from characters and their motivations. Without characters wanting to do certain things and to have certain outcomes, there is no plot. So when a writer becomes stuck, wondering where their plot is leading to next, it may be the writer only needs to know the characters better and ensure that the characters really are living on the page and acting out their story – rather than being moved about like puppets. This doesn’t mean a writer can’t begin with a plot outline and select character types to bring about the result. If a plot outline calls for a mole deep inside the inner workings of an intelligence organization, the writer has to fulfill the promise of that plot by bringing to life a character who breathes and whose actions (and betrayals) will feel authentic. Otherwise, it’s just a hackneyed plot with dull and lifeless and utterly not-believable characters. When a writer understands the characters, the characters will interact and converse in a manner that makes each of them unique to a reader. Their conversations will mean something and not just be space-filler. A lot of stories are full of conversations that are about as interesting and illuminating as listening to the person in the grocery store aisle next to you talking on their phone while selecting a can of peas. Good dialogue derived from motivations is interesting, necessary, distinct as to the speakers, and often quite memorable. When characters come to life and their motivations feel real, they bring nuance and depth to the story. They bring about mini-climaxes that lead to bigger ones, and they lead the plot rather than the plot leading them. For a visual of the last – picture the movements of a soccer match (football in deference to those in much of the rest of the world) with the players’ movements ranging all over in patterns that could never be predicted – although they definitely have a purpose we can discern. And then picture some mice moving through a maze that a research scientist has devised. Soccer (football) games are dynamic. Mazes are boring (*). And I suspect if the mice didn’t have a reward waiting for them at the end of the maze, they wouldn’t bother. A story should not feel like a maze with characters just moving between fixed walls. That kind of thing is transparent and the characters don’t feel like they’re pushing things forward on their own. They feel like mice plopped down into the writer’s plot, and the reader is staring down from above predicting where the character is going next.
Thanks for the help