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anonymous
 one year ago
Multiply.
2.3 • (–1.2) =
A.
–3.5
B.
–2.76
C.
2.76
D.
3.5
anonymous
 one year ago
Multiply. 2.3 • (–1.2) = A. –3.5 B. –2.76 C. 2.76 D. 3.5

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anonymous
 one year ago
Best ResponseYou've already chosen the best response.0do you want me to answer?

anonymous
 one year ago
Best ResponseYou've already chosen the best response.0Okay so we know that a negative * a positive will always equal a negative, so what is 2.3 * 1.2?

Mahmood786123
 one year ago
Best ResponseYou've already chosen the best response.0mo direct answers @markelly

anonymous
 one year ago
Best ResponseYou've already chosen the best response.0Right!! it must be B, because 2. * 1.2 equals positive 2.76, but since we know it's a negative, it has to be B 2.76

Mahmood786123
 one year ago
Best ResponseYou've already chosen the best response.0var e1xPos = 350; var e1yPos = 50; var e1wSize = 11; var e1hSize = 11; var t1x1Size = 347; var t1y1Size = 45; var t1x2Size = 352; var t1y2Size = 55; var t1x3Size = 392; var t1y3Size = 40; draw = function() { noStroke(); background(29, 40, 115); fill(255, 255, 0); // star triangle(47, 51, 62, 79, 31, 79); // star triangle(47, 92, 61, 62, 30, 63); // star fill(255, 191, 0); // moon ellipse(350, 50, 50, 50); // moon fill(0, 0, 0); //moon face ellipse(340, 43, 5, 5); //moon face ellipse(360, 43, 5, 5); //moon face arc(350, 58, 35, 15, 1, 180); //moon face fill(56, 56, 56); // tower rect(25, 300, 20, 100); // tower1 rect(50, 275, 20, 125); // tower2 rect(75, 325, 20, 75); // tower3 rect(100, 250, 20, 150); // tower4 stroke(0, 0, 0); //antenna line(110, 250,110, 220); // antenna noStroke(); // antenna fill(255, 0, 0); // antenna ellipse(111, 216, 5, 5); // antenna noStroke(); fill(255, 242, 0); // shooting star ellipse(e1xPos, e1yPos, e1wSize, e1hSize); // shooting star triangle(t1x1Size, t1y1Size, t1x2Size, t1y2Size, t1x3Size, t1y3Size); // shooting star e1xPos =1; // shooting star e1yPos +=0.225; // shooting star e1wSize +=0.0445; // shooting star e1hSize +=0.0445; // shooting star t1x1Size =1; // tail t1y1Size +=0.2; // tail t1x2Size =1; // tail t1y2Size +=0.25; // tail t1x3Size =0.75; // tail t1y3Size +=0.215; // tail };

anonymous
 one year ago
Best ResponseYou've already chosen the best response.0eleanor thank you!!! your a lifesaverr

anonymous
 one year ago
Best ResponseYou've already chosen the best response.0no problem :) any other q's?

anonymous
 one year ago
Best ResponseYou've already chosen the best response.0yes, but i want other people to answer, but thank you sooo much :D

Mahmood786123
 one year ago
Best ResponseYou've already chosen the best response.0I was going to give evryone shooting stars with that piece of coding that I just put in but it didnt work

Mahmood786123
 one year ago
Best ResponseYou've already chosen the best response.0dw:1444409787117:dw so i will just give a normal star

anonymous
 one year ago
Best ResponseYou've already chosen the best response.0lol okay.. and okay @carlyleukhardt good luck :)
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